![]() The concept at its foundation – the interactive simulation of a person’s everyday life and all that it entails – is ambitious in the extreme, and amazingly the design does it ample justice. Indeed, at its core The Sims is a sort of virtual people farm of everyday life management. And that’s exactly what he’s done with The Sims, a game – I guess you can call it a game, although as is Wright’s trademark, you never really win or lose – that allows you to create and control the lives of virtual people known as “Sims”. ![]() ![]() ![]() It was perhaps inevitable that if anybody was going to take the next step in “people simulation” it would be Will Wright, the designer who was behind the SimCity series.
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